I'm a fast typer and I love to talk, and I'll be here at least six hours, so I'll answer as many questions as I can! Ask me anything! I'm known throughout the industry for the hundreds of shiny foil origami dragons I've folded and given away to my fellow developers, which you can find sitting on people's desks at many a game company. I'm also proud of the work I did as lead designer on Ultima: Runes of Virtue and Idle Worship, lead writer on Ultima VI, level designer on Underworld 2 and Monster Bash, and many more. We're currently running a to make a web version of the client. This got me a Guiness World Record for Furcadia, which pioneered in user created content, social gaming, and I believe was the first to use the "Freemium" model, which we shifted to in 1999. Most of my work the last 20 years has focused on multiplayer online games, which I tried to jump into pretty early on. ![]() I have had the opportunity to work for a number of the top publishers, as well as starting my own company and self-publishing, working with a lot of great talented people along the way. I've created them for most of the major computers and consoles of the last 30 years, as well as handhelds, smart phones, the web, and some exotic custom hardware platforms. Cat, and I've been making computer and videogames for a living my entire adult life.
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